Quantcast
Channel: Blog – Mobile Pie
Viewing all 30 articles
Browse latest View live

Develop in Liverpool 2010: Micro Studio Panel

$
0
0

Last Thursday (25th November) I was very kindly invited to talk at the videogame industry conference Develop in Liverpool. Chaired by Will Freeman of Develop and billed as ‘The Rise of the Micro Studio”, I answered questions alongside Robin Lacey of Beatnik Games and Deejay of Binary Tweed on what it takes to make a success of a small team. The talk was well attended, with Phillip Oliver of Blitz and Michael Rawlinson of the trade body UKIE (formerly ELSPA) being spotted in the audience.

From left: Will from Develop, me, Dejay from Binary Tweed and Robin from Beatnik Games

There was a great deal of discussion on how to set up and run a successful micro studio (we like the term ’boutique studio’), with particular focus on balancing own IP projects with ‘work for hire’ or ‘contract’ work. The panel’s opinions ranged from the guys at Beatnik Game who only do original PC or console games, to Binary Tweed’s Deejay who took on web design to fund his excellent Clover: A Curios Tale. Here at Mobile Pie we take a mixed approach, with both our own projects, such as Oh, My Word!, B-Boy Beats, bada pool and My Star, and mobile games and entertain work for our varied clients.

Will raised what this approach means to the creative freedom of boutiques like us. It’s a great question and lead me to think back on our approach, where we have actively sought partnerships and worked with clients. There’s a very real risk on easily becoming isolated on a project and building something only the development team, having been on the journey of the production, wants. Working in partnership with other parties helps to ensure our goals and vision looks right to external eyes, so has become something we actively encourage. In fact, getting and interpreting feedback during development cycles has been one of our keys to success and something which is of really important to young, small creative endeavors.

We also talked on why being small means being more efficient and flexible, why small often means better in terms of quality and if micros like us could become the stalwarts of the industry as the big studios hit rough times. It was a very enjoyable 45 minutes with some great questions, debate and polite disagreement and I think we could have all talked on for another 45 minutes (we ran over by about 5 anyway).

Thank you to all who attended, listened, asked questions and gave such kind words after the event. I hope you got out of it as much as I did!


Will's Opinion: Considering Gender Inclusivness In Game Design

$
0
0

In this blog I want to discuss some of my thoughts on how to design games in a way which makes them the most inclusive by informing design choices, not on gender difference, but instead on cultural nuances.

It has been observed that the majority (an important qualifier) within a gender can have specific preferences or make certain choices in one direction more often than the other, which can be seen to characterise them. Whether choices, conscious or subconscious, which are more peculiar to a gender are created by a physiological or social conditioning of that gender is a long, on-going debate, however this it’s not what I want to discuss in this post, instead I want to look at the dangers of framing design problems, specifically in games, by gender as opposed to culture.

My thinking on this issue was provoked by reading LOLapps’ Brenda Brathwaite’s Creating Closure in Social Games on the excellent Inside Social Games. The piece is a great read on closure of play sessions and how it’s important in player retention, using Ravenwood Fair (I highly recommend playing it) as a case study. However, Brenda uses two terms I’d never heard before in videogame design: “gendered problems” and “gendered solutions”. (As an aside Brenda recommends Sheri Graner Ray’s Gender Inclusive Game Design for more info on this).

I feel uncomfortable with pinning issues in design to gender, because users are complex individuals, comprising of lots of converging and conflicting motivations, experience and expectations, which can’t be reduced by gender. In my experience, labeling a problem in this way can often be linked to a predisposed perspective and false positives. Moreover, when your solutions can’t be gender specific (which is often the case in games design), very little is gained, and perhaps a lot lost, in labeling an issues as ‘gendered’.

So, last night I put out an intentionally debate provoking tweet that read: “Gamers aren’t split by gender, they’re split by culture. Design games for people, not for males or females.”

Pocket Gamer (who we like a lot here at Mobile Pie), responded with a flurry of interesting responses, including the below:

Let’s look first at the premises: females chose female characters and males male characters; then the framing: the choice differs because of inherent gender differences; then the problem: females demand more choice; and the solution: create more female characters.

On the surface this seems true and sensible. I know when I started playing Golden Axe with my partner recently I choose the musclebound fella with the big sword, she chooses the scantily clad woman with the 80s hair and, as is traditional, nobody chooses the little green old man. Who is he for anyway?

So it seems obvious that we choose characters because of our gender and that Golden Axe would have been better adding another female character in place of the little green dude, offering a better proposition to the female gamer, increasing the appeal of the game to the market and thus making more money.

I disagree with this because the framing is by gender. If we look again at the premises: females chose female characters and males male characters; then change the framing: the choice differs because of culture suggesting the character represents the user and there is a taboo in choosing an opposing gender; then the problem: some fussy players demand more choice; and the solution: encourage users to pick characters from the full range, not just those within their gender.

For example, users playing Golden Axe realise pretty quickly that the characters have traits beyond gender, such as strength, speed and magical power. To get good and beat the game you need to think strategically about character choice, play style and, in two player co-op, the advantages and disadvantages of the team make up. As me and my partner got more and more in to Golden Axe, character choice became more varied and dependent on our individual play style.

In Golden Axe gender is disconnected from the gameplay, suggesting the user holding gender as a factor in their character choice is at a predisposition or under cultural pressure. However, any balanced team in the 2 player co-op element of the game includes the female and at least one male character, subverting and challenging assumptions, something which has been used to great effect in the Metroid series.

Modern gaming has rather unfortunately been born of a male-dominated industry, both in terms of creation and consumption. Thankfully, this has changed rapidly over recent years for a multitude of reasons, a trend which looks set to continue, creating a new much more balanced environment. To perpetuate inclusiveness  designer must build experiences by applying unifying, rather than divisive, thought.

Users of an experience are not best served when considered in gender terms, but instead experience should be consider through cultural difference. This may seem like a semantic argument, however, framing user preference by gender is fixed and unmoving (boys like blue and girls like pink, this is for girls, let’s use pink), whereas considering the culture surrounding a preference gives options for wider and more creative solutions (some people like blue, some people pink, everyone likes green, let’s use that).

That’s a quick run through on my thoughts of making design choices based on gender assumptions. Disagree? Had a differing experience? Gap in my debate? Something I haven’t considered? I’d love to hear it in the comments!

We’ve Been Growing – 6 New Faces

$
0
0

As you may have seen we’ve been hiring in recent months, which means lots of new faces!

Click title to see photo

Joining the team, alongside myself, Rich, Tom and Matt, are (from left to right):

Nick Dymond (Production Assistant): Nick oversees that projects run on time and not over time, helping to put together Agile backlogs, running daily stand-ups and overseeing QA. No relation to Dustin Diamond.

James Parker (Designer): James is a designer of pedigree, having worked at some top-class UK dev houses. He’s been drafted in for a top secret project which we’re working on here in the Oven. Check him out over at his blog.

Daniel Twomey (Developer): Dan started off life here as a programming intern having graduated from UWE. We set him the challenge of prototyping the Poster feature for My Star. It was so good that not only did we use his code in the game but we hired him.

Thomas Parry aka T-Dog (Artist): Tom studied Computer Games Design alongside me at Huddersfield University, but was always the better artists. So here at the Pie he hooks us up with all that is shiny and nice, creating the visuals for almost all of our games since B-Boy Beats, including the lovely looking My Star and Top Trumps.

Dave Callaghan and Valentin Kalchev (QA Intern): Dave and Valentin join us from Huddersfield University and UWE (respectively) on 12 month placements. They’ll be learning the ropes of making games as good as we make.

A massive welcome to them all.

RIP Steve Jobs

$
0
0

Here at Mobile Pie we are a platform agnostic developer. We’ve worked on almost every mobile device and operating system going, from J2ME to Samsung bada, as well as Blackberry and Windows Phone 7.

Yet, there is one special set of devices that we work with more than any other, that we have launched more games for and that have allowed us to grow and think as big as we do. They are made by Apple and imagined by Steve Jobs.

Steve Jobs meditating with his record collection

 

The words genius and legend are often flippantly used and rarely are they deserved, but in the case of Jobs they are defined.

Jobs built a company which has revolutionised computing, especially mobile. His thinking was unique and his charm and passion, as can be seen in this video, were unsurpassed.

Waking up to the news of Jobs’ death this morning was saddening, but also gave me the chance to think back on a life of incredible achievement and a man I very much admire. As much as he will be missed, the mark he has left on, not just the technology industry, but the entire world is indelible.

We will continue to support Apple and I am thankful of everything Steve has created. He will always be a huge source of inspiration to me.

Mobile Pie Photo of the Week

$
0
0

Face off

A pre-hovercraft face-off between Dan and Valentin. Can you feel the tension?

Award Nominations: BAFTAs, Broadcast Digital Awards and Develop Awards

$
0
0

Rich, Will and Dan rock the BAFTAs in matching waistcoats

We were honoured to recently be nominated for the 2012 BAFTA TV Craft Award for Digital Creativity for Misfits: Community Service. A great night of food, drink and stardom was had by Rich, Will and Dan at the lavish ceremony last month.

The team waistcoasts choice divided opinion, seemingly like the judges, as we narrow missed out on the award.

As if that wasn’t enough glitz and glamour, we’re hopeful with two nominations apiece at both the Develop Awards and the Broadcast Digital Awards.

At Develop we’re up for Use of Narrative for Misfits: Community Service as well as Micro Studio on Wednesday 11th July, whilst on Wednesday 20 July we’ve received nominations for both Misfits and Home Sheep Home 2 at the BDAs. Everything is crossed.

Monthly Moments: August (and a bit of September)

$
0
0

Well well well it’s been a busy old month, make no mistake – fantastic new IP, exciting new clients, some thrilling events and new arrivals (of two different kinds) to speak about!

New Mobile Pie Games

There’s plenty of ripe new games just bursting to be talked about so we’ll start with that before they explode and cover the office with pixels and bytes.

First up: PEN PILOT. Get this, you’re a stunt plane, going through hoops, which you control with a PEN! Yes it’s as great as it sounds! Lead programmer DanT has promised a blog all about it, but for now I’ll just say we’re very excited, it’s for the Samsung Galaxy Note range, should be published this Friday, and will be our first title released using a 3D game engine. Looky here:

PenPilot

Another piece of new IP to talk about, but in this one Mobile Pie were just a small piece of the… pie – as it’s a collaborative effort by a group of talented indies who call themselves BoB (Best of British). BoB wanted something to showcase their skills and community spirit and came up with the idea of a Wario-Ware style piece of madness in which every team contributes 1 or more 7-second games, and the result was SUMMER SPORTS, which is in submission now, I believe. I can’t mention this project without a huge shout out of thanks and admiration to Alastair Aitcheson, (a.k.a. Alastair Aitcheson Games) who built the framework that held it all together and made it happen, and Mind Candy for lending us their offices. Thanks guys! The weekend was highly enjoyable and even included a Micro Machines tournament guested by Codemasters founder David Darling and MM creator Andrew Graham – pretty awesome! Thanks to them and the rest of the Kawalee team who came along. Mobile Pie contributed two games, a fencing swashbuckler and a horse jumping extravaganza.

Summer Sports

Wait… hot off the press – one more game has just been created! DanT, MattA, MattiasT, and TommyP made their way as fine representatives of Mobile Pie to the Gamify Your PhD game hack, in which teams of game-makers were paired with a scientific PhD researcher to produce something fun and educational. The Mobile Pie team’s research area was Malaria and the game was SIMALARIA. The idea of the game is to control different chemical reactions taking place within a Malaria Parasite in a red blood cell, in the form of a resource management puzzle game. For the short space of time taken to produce (two days), I think it really displays the talent we have here. Simalaria won third prize, congratulations to Opposable Games and a team including Nick Dymond, Ashley Gwinnel and Clockwork Cuckoo who took second and first respectively. Here’s a Simalaria screenshot, and also a game TommyP made single-handedly in his spare time – show off!

SimalariaTomGame

Client Work

Ok, on to Mobile Pie’s client work now, and we are extremely pleased to announce a new partnership with P2 Games. They specialise in games for younger users and a quick look over the app store charts for Kids Games shows you how successful they are! They’ve worked with some huge names and licenses such as Bob the Builder and Peppa Pig – I can’t reveal the project we’re working on just yet but I can reveal it’s very bright, colourful, noisy and jolly :)

Also our highly valued partnership with Spil Games continues as we carry on with updates for Shopaholic World for iOS. Oh yes, it’s a shopping game!

There’s been some exciting work done with Home Sheep Home 2, the Shaun the Sheep game we’ve put on iOS for Aardman Digital, but we’re holding back on that as there will be a big reveal later…

Events

Our insatiable thirst for game-making knowledge never stops (obviously) and this took TomD and DanT off to Amsterdam for the Unite 2012 conference, all about our favourite 3D Game Engine, Unity. There was a fantastic mix of motivational talks from inspirational figures like Peter Molyneux and Brian Fargo, and code heavy practical sessions on subjects such as optimisation. It was held in the rather hip Westergasfabriek, there was an awesome party with free tequila and pancakes, and Tom even found a naked stranger in his hotel room when he got back – eventful few days!

Last week we took a break from all the hard work and headed to Mill-on-the-Brue in Somerset for our annual summer outing where we got up to such events as raft-building, archery, zip-wiring and camp-firing! I think that 4 team members falling into the river on a woefully inadequately balanced raft was a great morale boost – for everyone else. Sunny weather too:

Dave Zip

Rafting

People

It’s been a whirlwind month as well in terms of personnel. We’ve said goodbye and fond farewell to our Producer Nick Dymond (who as you can see is already winning competitions ahead of us!), 2011/12 interns Valentin Kalchev and Dave Callaghan (both fantastic prospects for the future) and Office Manager Naomi Smyth (who is off on a boat making a documentary about surviving the future, the blog is recommended reading!). They’ve all made fantastic contributions and we wish them all well.

On the other hand, we welcome new interns Mattias Toth (Swedish beat ‘em up fanatic), Alastair Callum (already displaying a penchant for Burger King), and new Office Manager Liz Mizon (friend of Naomi, super organised and cheery, and another documentary maker! ) Look out for a new team line-up photo soon.

Ah, but the other type of new arrival? It must be… little Hugo Wilson, son of proud parents Rich and Amy, born on 11th August. Congratulations Rich! A lovely note on which to finish this post.

 

New Team Pie Photo!

$
0
0

Here is our new team line-up photo, as promised. A few new faces, converging with the old (no offence, guys) in Mobile Pie’s games room.

(Clockwise) Elizabeth Mizon {new office manager}, Mattias Toth {new intern}, Matt Aranha {developer}, Richard Wilson {director}, Daniel Twomey {developer}, Alastair Callum {new intern}. And on the Tom Sofa, (R-L) Tom Parry {graphic artist}, Tom Dowding {director}, and Tom Hannon {developer}.

Note: Mobile Pie now has enough Toms to fill a large leather sofa.


The Life of Pie: Photos

$
0
0

If you’ve ever wondered what life is like inside Mobile Pie’s perimeters, wonder no more! Office manager Liz has been surreptitiously snapping us hard at work, and here are the results! More photos to come: watch this space.

Enter... Pensive Alastair in creation mode. Matt testing out our latest work! Tom Hannon in creation mode...but what's he creating? Discussions and decisions in the meeting room Colour coded for maximum efficiency... ...and aesthetic satisfaction! The art department like to keep it minimal. Hypnotic Tom Baker's illustration station Dan's programming (and space) station Tommy P is especially happy to have the mugs delivered, he designed them! Mug delivery (with bonus bubble wrap) Named mugs with our drinks orders on (meaning full brain power is devoted to work!) The likeness is uncanny. Dan and Hannon in discussion Sharing (is caring) Sharing (is fun!) Alistair's work is intriguing... ...and impressive. Past project posters proudly presented. Our awesome-stuff depository. Books on programming and rubix cubes alike. Goodbye!

Mobile Pie Sweden!

$
0
0

Some big Mobile Pie news to reveal today, we now have a Swedish office! Tom Dowding has relocated to Stockholm and set up shop in Entreprenörskyrkan, near Odenplan. It’s a fantastic creative space full of friendly folk and is perfect for the start of Mobile Pie’s international expansion!

It’s clear that Scandinavia in general is a hot bed of talented people and forward thinking ideas, and culturally seems to have exploded in the last few years. The thriving games industry is indicative of that and some fantastic studios are based there, so we’re hugely excited by the opportunity to be right in amongst it.

Tom will be at some upcoming events such as Swedish Game Awards Conference (this Friday) Unite Nordic & Nordic Game in Malmö (May) and Money Talks Forum in Tampere, Finland (June), so if you’re planning to be at any of those it would be great to meet!

Here’s a few of our pics of Entreprenörskyrkan to add to the stack they have on their website!

    

Mint Master is now live!

$
0
0

 

 

BREAKING NEWS: Mobile Pie’s latest client game is up and running and waiting for your download!

Lately Mobile Pie has been rubbing shoulders with Britain’s bejeweled establishment, teaming up with none other than the Historic Royal Palaces and The Royal Mint Museum to bring you a brand new mobile game fit for a king (sorry.)

Mint Master takes you through the process of minting coins for the King, Queen, or whomever has beheaded the last guardian of the tower, seeing you hiring and firing, melting and smelting. Can you reach the top over 9 episodes to eventually oversee the entire operation? (It’s like The Apprentice, minus all cliched, egotistical catchphrases.)

This addictive strategy management game spans 3 historical eras and is based on real historic people, places and events. Interact with colourful characters from history, survive terrible events from the past, catch crooks and counterfeiters and grow the Mint from a couple of sheds to a full-blown factory!

Make enough money and complete your objectives to complete each stage and unlock achievement badges, and, most excitingly, play the game on-site at the Tower of London to unlock exclusive content…

Can you make the country’s coins and become Mint Master at the Tower of London?

This game accompanies the exhibition ‘Coins and Kings: The Royal Mint at the Tower’ at the Tower of London. Visit www.hrp.org.uk/coins for more info.

Download for FREE:

iTunes: https://itunes.apple.com/gb/app/mint-master/id644359253?mt=8

Amazon: http://www.amazon.co.uk/Historic-Royal-Palaces-Mint-Master/dp/B00CTQ40FE/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1369131726&sr=1-1&keywords=Historic+Royal+Palaces

Google Play: https://play.google.com/store/apps/details?id=uk.org.hrp.mintmaster

 

Mobile Pie’s (Half) Day Off!

$
0
0

It’s that time of year again…British-pseudo-summer! What better way to celebrate than on a self-drive barge or two, providing not only high-octane thrills (top speeds of 4mph) but also the choice between outdoor basking and shelter from potential rainfall!

Mobile Pie’s team days out are becoming the stuff of legend, sort of like a Bullingdon Club do that is at once more AND less classy. This year, we sampled the delights of Bristol Cider Shop’s finest, The Handmade Scotch Egg Company’s most delectable, on Bath’s most exclusive, what some have called its ‘only’, canal.

Regard this documentary evidence of the event, and if you’d like to be included in next year’s outing, get really good at making games and we might just hire you.

DSC_0015 DSC_0071 DSC_0102

Pen Pilot wins Most Innovative Game!

$
0
0

2013 MIA Winners

Mobile Pie are the winners of the 2013 Media Innovation Awards’ prize for Most Innovative Game! A stunt pilot game released last year to be used with Samsung’s S-Pen, Pen Pilot was immediately well received becoming one of Samsung’s Apps of the Year 2012 and CNET’s Top 10 Galaxy Note 2 apps. The judges described it as “fun, elegant and cleverly targeted at a specific device with a delightfully tactile interface.”

The MIAwards are a joint initiative by the media and design networks in the South West. Now in their seventh year, the awards celebrate the most innovative work produced by creative companies.

Steve Gray, from London-based digital agency Stickee, who chaired the judging panel said:

“The standard of work being produced in the South West is exceptional and the judges were treated to some cutting edge projects. The work we have seen this year demonstrates a great mix of creative flair and beautifully finished production. The Media Innovation Awards once again prove that the region is a creative centre of excellence and demonstrate what a breadth of talent it has.”

Dance Spectroscopy, Pixillion and Mytton Williams were some of the other companies who received awards alongside Mobile Pie for their innovation and contribution to the South West’s creative industries.

For more information please visit the website at: www.mediainnovationawards.com, or email to info@mediainnovationnetwork.com

To keep up-to-date with future releases, like us on Facebook and follow us @mobilepie

To download Pen Pilot for free, visit our page on Samsung Apps.

Photography by Dom Moore

CBeebies Playtime is a 2013 hit!

$
0
0

Apologies for a bit of own trumpet-blowing, but we wanted to share the success of one of our biggest apps in recent times, CBeebies Playtime for BBC. It’s available for iOS, Google Play, Amazon and WindowsPhone 8 stores. You can see what it’s all about in this video.

The app was recently shown on Apple’s top seller’s lists for 2013, appearing in the top 50 free iPad apps (based on downloads).

It also was chosen by The Guardian as one of their top 50 apps of the year!

It’s performed really well with persistent appearance at the top of the Kid’s charts and fantastic reviews. So thanks to CBeebies and everyone who’s downloaded!

We’re hiring: Part Time Office Manager

$
0
0

We’re looking for someone to manage our office. Mobile Pie is a games development studio with 10 employees (and growing!) and we’d like to keep everyone concentrating on making games as much as possible. Can you be the metaphorical oil to our cogs?

The office manager will work 2 hours a day Monday-Friday (overtime may be available) and help everyone by taking care of standard office duties such as:

Answering the phone
Recording accounts
Managing diaries
Booking travel and accommodation for external events
Occasionally organising internal events
Organising and ordering equipment, books and stationary
Miscellaneous secretarial and HR duties
In addition, we would like the office manager to take on some more specific tasks surrounding our industry, including:

Keeping track of Mobile Pie press, game reviews and user reviews
Entering Mobile Pie games into competitions
Salary will be £8.50 per hour.

If you are interested in the role then please get in touch.


Pen Pilot wins Most Innovative Game!

$
0
0

Mobile Pie are the winners of the 2013 Media Innovation Awards’ prize for Most Innovative Game! A stunt pilot game released last year to be used with Samsung’s S-Pen, Pen Pilot was immediately well received becoming one of Samsung’s Apps of the Year 2012 and CNET’s Top 10 Galaxy Note 2 apps. The judges described it as “fun, elegant and cleverly targeted at a specific device with a delightfully tactile interface.”

The MIAwards are a joint initiative by the media and design networks in the South West. Now in their seventh year, the awards celebrate the most innovative work produced by creative companies.

Steve Gray, from London-based digital agency Stickee, who chaired the judging panel said:

“The standard of work being produced in the South West is exceptional and the judges were treated to some cutting edge projects. The work we have seen this year demonstrates a great mix of creative flair and beautifully finished production. The Media Innovation Awards once again prove that the region is a creative centre of excellence and demonstrate what a breadth of talent it has.”

Dance Spectroscopy, Pixillion and Mytton Williams were some of the other companies who received awards alongside Mobile Pie for their innovation and contribution to the South West’s creative industries.

For more information please visit the website at: www.mediainnovationawards.com, or email to info@mediainnovationnetwork.com

To keep up-to-date with future releases, like us on Facebook and follow us @mobilepie

To download Pen Pilot for free, visit our page on Samsung Apps.

We’ve Been Growing – 6 New Faces

$
0
0

As you may have seen we’ve been hiring in recent months, which means lots of new faces!

Mobile Pie Photo of the Week

$
0
0

A pre-hovercraft face-off between Dan and Valentin. Can you feel the tension?

The Life of Pie: Photos

$
0
0

If you’ve ever wondered what life is like inside Mobile Pie’s perimeters, wonder no more! Office manager Liz has been surreptitiously snapping us hard at work, and here are the results! More photos to come: watch this space.

Pensive Alastair in creation mode. Matt testing out our latest work! Discussions and decisions in the meeting room Colour coded for maximum efficiency... ...and aesthetic satisfaction! Dan's programming (and space) station Tom Baker's illustration station Dan's programming (and space) station Tommy P is especially happy to have the mugs delivered, he designed them! Named mugs with our drinks orders on (meaning full brain power is devoted to work!) Mug delivery (with bonus bubble wrap) The likeness is uncanny. Dan and Hannon in discussion Sharing (is caring) Sharing (is fun!) Alistair's work is intriguing... ...and impressive Past project posters proudly presented. Our awesome-stuff depository. Books on programming and rubix cubes alike. Tom Hannon in creation mode...but what's he creating?

Mobile Pie Sweden!

$
0
0

Some big Mobile Pie news to reveal today, we now have a Swedish office! Tom Dowding has relocated to Stockholm and set up shop in Entreprenörskyrkan, near Odenplan. It’s a fantastic creative space full of friendly folk and is perfect for the start of Mobile Pie’s international expansion!

It’s clear that Scandinavia in general is a hot bed of talented people and forward thinking ideas, and culturally seems to have exploded in the last few years. The thriving games industry is indicative of that and some fantastic studios are based there, so we’re hugely excited by the opportunity to be right in amongst it.

Tom will be at some upcoming events such as Swedish Game Awards Conference (this Friday) Unite Nordic & Nordic Game in Malmö (May) and Money Talks Forum in Tampere, Finland (June), so if you’re planning to be at any of those it would be great to meet!

Viewing all 30 articles
Browse latest View live




Latest Images